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Cubicle 7

Warhammer 40K: Roleplaying Game: Imperium Maledictum

Warhammer 40K: Roleplaying Game: Imperium Maledictum

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Welcome to The Macharian Sector

Warhammer 40,000 Roleplay: Imperium Maledictum is a d100 based system for roleplaying in the grim darkness of the 41st millennium, and incorporates all of the best parts of previous Warhammer 40,000 d100 roleplaying games, as well as Cubicle 7’s own award-winning Warhammer Fantasy Roleplay 4th Edition

Players take on the role of citizens of the Imperium in service to a powerful patron, with games focused on investigation and social encounters rather than combat. The Imperium is a deadly place, and the players must tread carefully if they hope to survive. Your service to your patron allows you to move through Imperial society where others can’t. The Influence you and your patron have with the many factions of the Imperium will determine how your investigations proceed, where you can go, and what resources you have access to.

If you’re looking for more action-packed adventures in the 41st Millenium be sure to check out Warhammer 40,000: Wrath & Glory.

The Setting

Far to the Galactic West of Terra, within the Segmentum Pacificus, lies the Macharian Sector — a teeming region of industrious worlds. Yet it holds only a portion of those planets seized for the Imperium by the conquering armies of its namesake, the legendary Lord Solar Macharius. For over five centuries the Macharian Sector has been a productive one, but suffered greatly amidst the darkness of the Noctis Aeterna. Unleashed across the Imperium by the opening of the Great Rift, many planets have been reduced to ruinous shadows of their former selves during the Days of Blinding.

Now, Sector Lord Aulus Sejanus looks to rebuild his shattered domain, but anarchy and sedition are wide-spread. Many oppose his efforts for their own purposes, or look to suborn them to their own interests. The shadows have grown long where once the Lord Solar Macharius’s light shined blindingly bright and no seer can clearly read what will yet come to be for the beleaguered Macharian Sector.

Where the lives of most of the Imperium’s countless billions of citizens are spent in endless, drudging toil, you have been chosen. Whether by luck or accursed misfortune a true power in the sector — your Patron — has lifted you out of obscurity, to use what skills you have in pursuing their own inscrutable agenda. You are bound to them, almost certain to die in their service, but in return enjoy freedoms far greater than those of the average Imperial citizen. You will travel the sector, witness events and vistas beyond the imagination of most citizens, and perhaps outright forbidden to them. From the lush fields of an Agri-World, to the sterile manufactorums of a Forge World; from the decaying bowels of gigantic hive cities, upwards into the glittering spires which pierce polluted skies, and further still into space, travelling the stars in voidships that ply the daemonic realm of the Warp.

Your life only has value as long as you are useful to your Patron. You are a deniable and often expendable asset that can be used to advance their interests, and tossed aside when you are no longer fit to serve their purpose.

Welcome to the grim and treacherous world of Imperium Maledictum.

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