Stonemaier Games
Scythe
Scythe
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Scythe is an engine-building, asymmetric, competitive board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. It plays 1-5 players in about 115 minutes, and it features art & worldbuilding by the acclaimed Jakub Rozalski.
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Players represent fallen leaders attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game.
Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Recommended Ages: 14 and up
Number of Players: 1-5
Average Playtime: 115 minutes
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In-Store Demo: Yes
Online Tutorials: BGA
By The Board Games is not affiliated with Board Game Arena or Dized or any other demo site available. We are simply fans of the platforms that spread accessibility. BGA offers hands-on tutorials perfect for getting ahead of the next game night! Dized offers step-by-step instructions while introducing the whole table to the game and learning together! We offer in-store demos and play on a wide selection of games for a full, hands-on experience! Links and demo copies may differ slightly to the purchase, whether by edition or publication or variation, however the references provide an equitable eperience.
